Design 2


design 

topic

stealth top down shooter (PC and Android)

screenshot from  early prototype

we can see player and what the player will see (made in unity)

main game loop 

  1. player gets spwan on a map
  2. player has to find all enemies and eliminate them based on sound an particle clues
  3. player has to watch out for his resourses like ammo possible to find ammo pick ups 
  4. when all enemies eliminated player get to another level
more deepdive into gameplay

game is based on sounds I want to use spatial audio to identify where aproximately are the enemies also a subtle particles like for example in mark of the ninja game . Player will have a limited resources so but it will be possible to replenish them or find them in levels. there will be  2 types of enemies:

  1. close combat one 
  2. shooting one  and this one will be sub divided by a shooting patterns

I want player to be able to avoid bullets so bullets will be visible when player gets shot at

R requirements

  • R5- I'm going to use Dotween for simple animations(camera shake, movement, changing colours to objects etc.) and cinemabench for camera, small cutscness etc.
  • R6 - making pick up bonuses more easily editable

A,C requirements

  • complex one C1 - the game will be constructed in full 2D using (spites, Tilemap etc.) if I manage to do the proper shadaws like in the picture
  • or C3 - for animating movement of player and enemy  
  • aditional: 
    • A1 - it would be used to save the current state of the level and player  it's possible to reboot game and start where it ended
    • A2 - I will use asset buddles for visuals and sounds mostly
    • A3 - particle sistem will be used to indicate where the enemy aproximatly is and also with killing animation
    • A6 or A5 -  if the game will be in 3D and coraltes with R5
    • A9 - coralates with R5

Leave a comment

Log in with itch.io to leave a comment.