Design 2
Credit » Devlog
design
topic
stealth top down shooter (PC and Android)
main game loop
- player gets spwan on a map
- player has to find all enemies and eliminate them based on sound an particle clues
- player has to watch out for his resourses like ammo possible to find ammo pick ups
- when all enemies eliminated player get to another level
more deepdive into gameplay
game is based on sounds I want to use spatial audio to identify where aproximately are the enemies also a subtle particles like for example in mark of the ninja game . Player will have a limited resources so but it will be possible to replenish them or find them in levels. there will be 2 types of enemies:
- close combat one
- shooting one and this one will be sub divided by a shooting patterns
I want player to be able to avoid bullets so bullets will be visible when player gets shot at
R requirements
- R5- I'm going to use Dotween for simple animations(camera shake, movement, changing colours to objects etc.) and cinemabench for camera, small cutscness etc.
- R6 - making pick up bonuses more easily editable
A,C requirements
- complex one C1 - the game will be constructed in full 2D using (spites, Tilemap etc.) if I manage to do the proper shadaws like in the picture
- or C3 - for animating movement of player and enemy
- aditional:
- A1 - it would be used to save the current state of the level and player it's possible to reboot game and start where it ended
- A2 - I will use asset buddles for visuals and sounds mostly
- A3 - particle sistem will be used to indicate where the enemy aproximatly is and also with killing animation
- A6 or A5 - if the game will be in 3D and coraltes with R5
- A9 - coralates with R5
Credit
cuni-mff-ncgd008-24-25
Status | Released |
Author | J4kub0k |
Tags | cuni-mff-ncgd008-24-25 |
More posts
- Design21 days ago
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