Design


design 

topic

stealth top down shooter

screenshot from  early prototype

we can see player and what the player will see

main game loop 

  1. player gets spwan on a map
  2. player has to find all enemies and eliminate them based on sound an particle clues
  3. player has to watch out for his resourses like ammo possible to find ammo pick ups 
  4. when all enemies eliminated player get to another level
more deepdive into gameplay

game is based on sounds I want to use spatial audio to identify where aproximately are the enemies also a subtle particles like for example in mark of the ninja game . Player will have a limited resources so but it will be possible to replenish them or find them in levels. there will be  2 types of enemies:

  1. close combat one 
  2. shooting one  and this one will be sub divided by a shooting patterns

I want player to be able to avoid bullets so bullets will be visible when player gets shot at

A,C requirements 

  • complex one C1 or C3
  • aditional: 
    • A1
    • A2
    • A3
    • A6 or A5
    • A9

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