Design
Credit » Devlog
design
topic
stealth top down shooter
main game loop
- player gets spwan on a map
- player has to find all enemies and eliminate them based on sound an particle clues
- player has to watch out for his resourses like ammo possible to find ammo pick ups
- when all enemies eliminated player get to another level
more deepdive into gameplay
game is based on sounds I want to use spatial audio to identify where aproximately are the enemies also a subtle particles like for example in mark of the ninja game . Player will have a limited resources so but it will be possible to replenish them or find them in levels. there will be 2 types of enemies:
- close combat one
- shooting one and this one will be sub divided by a shooting patterns
I want player to be able to avoid bullets so bullets will be visible when player gets shot at
A,C requirements
- complex one C1 or C3
- aditional:
- A1
- A2
- A3
- A6 or A5
- A9
Credit
cuni-mff-ncgd008-24-25
Status | Released |
Author | J4kub0k |
Tags | cuni-mff-ncgd008-24-25 |
More posts
- Design 28 days ago
Leave a comment
Log in with itch.io to leave a comment.