Journal entry 5


22.05.2022

activity:

-bug fixing

-polishing game

-making trailer

Notes:

I fixed the bug with ligh randomly flickering which was a bug that turned to be a feature but now because playtester liked how it added to atmosphere it was and easy bug fix I just had to raised the limit of lightsources in the project. I also repaired my doors where player was able to get above the map thanks to them. I added colours and materials to gameobject and made enemies more visible by leaving smoke behind them. I also improved shooting now is the enemy is not just disapearing but also makes "blood splash" added sound for hitting the enemy and missing the enemy and made a changeing crosshair if enemy is hit and small camera shake.  I also limited the shooting now the player is able to shoot once per a second becuase players were able to abuse that they were able to shoot constantly and I didn't would to make limited number of amo because that's not what my intention is with this game also I would have to rework the balancing of the game which I didn't have time for. I improved the audio in the game enemies have now soundefects for spotting the player and improved the AI of ranged enemies gave them FOV so you could sneak behind them. Also added and ambience music in the background for improving the atmosphere. Added things I forgot like pause menu, game over sound effect and made the player visible for easier maneuvering and orianting in the map.

In conclusion I'm quite satisfied with this game but I would consider it as my prototype for my ideas and as a testing of how light and sound in unity works also I was aproaching it as a test of how hard is to make shooting feel satisfying which I thing is still missing something. In the end I would like to continue working on this game especially try to make the levels procuderallly made and see how hard is it and how it would influence the gameplay since what I found to be the hardest thing is to create a level that is taking advetage of your gamemechanics and let them shine.

invested hours:

10-hours

Outcome:

Project_C.zip

Files

Project_C.zip 28 MB
May 21, 2023

Get Project C

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